Post by Admin on Feb 18, 2020 1:25:25 GMT
A Badelyng of Quackstories
Every duck has a Quackstory. This is what your duck was getting up to the moment before you got hold of them. You can choose one from this list or come up with your own. It can be as wild and creative as your imagination allows.
Your duck adventurer is assumed to have the skills and experience that fit their Quackstory. Read between the lines to find depth for your duck. When the GM asks what your duck is doing, you can use this special background to your advantage.
Acrobat Archer
You come from a long line of Amazon archers but if your grandmother could see what you do with a bow, she would turn in her grave. With your bendy body and a quiver full of trick shots, you pull off feats that would make a wood elf green with envy.
Berserker Beastmaster
Born with the courage of an eagle, the strength of a panther and the power of… talking to animals? Rumour has it you were raised by fowlbears and take animal empathy to whole new level, sometimes becoming one yourself!
Cthul-Loon Cleric
You’re an esoteric priest of one of the oldest Cults of Quax, although these days folks are more interested in the New Age cults and the congregation is dwindling. With a zeal for the Old Ones that borders on insanity, you seek to convert others so they too can enjoy the metaphysical benefits of traditional occult worship. You must hurry though; the end of the world is nigh!
Duckling Wizzard
You’re a wizzard, Henrietta! Albeit an awkward, shy and prepubescent wizard, with a past full of secrets and an unavoidable destiny.
Elite Mook
You’re a former employee of the late Syntharka, Ducklord of the Dread Marshes. It was a thankless job, with terrible pay and no perks except for the thirdhand, salmon (faded red) guard uniform and (t)rusty polearm. Now you are free to carve your own destiny!
Feral Animist
A hippy wilderlands duck, you were raised in an enclave of nature worshipping dryads. You’re an animal lover, a tree-hugger, a drinker of elderberry wine and a smoker of sweetleaf! You prefer conversing with woodland creatures (and the woods themselves).
Ghost Duck
You were a contract killer for an underground crime lord. Trying to follow an honourable warrior code in the dark underbelly of the city, things inevitably got messy and you wound up dead. Then you came back…
Highland Bard-barian
Proud and brave, you're a short-tempered Clansduck from the Highlands, ready to bring the house down with bagpipes and a claymore. The only thing more terrifying than the screams as you pump your bagpipes is the view when the wind catches your kilt. It’s a kind of magic.
Irate Mage
You were once a notorious archmage, who cursed a town and took residence beneath it, in a maze-like dungeon of your own making. Until some meddlesome adventurers evicted you (after defeating your minions, decoding your oh-so-clever puzzles and destroying your laboratory). Worse, the party’s rogue disarmed your heart.
Judicial Champion
You are a professional executioner hired to determine guilt or innocence by trial of combat. A famous ex-gladiator, you won your freedom and then quickly fell into this job because you needed the coin and justice favours the wealthy. Your services are sought after by nobles that transgress the law.
Karateka Kid
Bullied by a gang of kids in your hometown, an old duck took you under his wing and taught you self-defence (and how to clean things). With your new skills you have taken to a life of climbing craggy cliffs, defeating fierce warriors and rescuing princesses from evil warlords. This is the way of the Karateka.
Tinker Bard
A Jack of all trades, master of none is often better than a master of one. It just ain’t a party without a bard, and you’re the best that’s ever been. When not crafting heroic songs, you’re crafting outrageous items that will aid you in your adventures.
Lyrical Swashbuckler
You’re a bold, poetic soul with a sword at your hip and a sea shanty on your lips. You rescue damsels in distress and defend the weak and oppressed, with a swagger that astounds foes and makes onlookers swoon. You tell tall tales of derring-do, and all of them are starring you!
Midnight Avenger
You have a very particular set of skills; skills you have acquired over a very long career. During the day you are a mild-mannered and unassuming duck. In the dead of night, you are the shadow, you are the terror… you are the avenger!
Ninja Cyborg
You are a forgotten remnant of the Robot Wars, although you don’t talk about that much, since those battles were centuries ago. Originally programmed to assassinate with cold precision, the passing years have granted spiritual growth and inner peace. You are the wave, and you are the ocean.
Old Soldier
You have survived to a ripe old age in an inherently dangerous profession. Despite the ailments of being “elderly” – bad back, dicky-ticker, water on the knee, old war wounds, etc. – you have an extraordinary amount of experience in not dying. Your fighting style consists mainly of not being in harm’s way and taking advantage of opportunity when it knocks.
Paranoid Psion
Some ducks think everyone is out to get them. Thanks to your psionic powers, you know this to be true! Although you have conscious control of your paranormal mental abilities, sometimes paranoia gets the better of you.
Quixotic Knight
A paladin of virtue, you are pure of heart and mind. Leading by example, you will make the world a better place and prove that chivalry is not dead. Dedicated to your just and noble cause, you are often blind to the havoc you create.
Renegade Priest
Kicked out of the monastery for unfitting behaviour, your life of eat, pray, transcribe, has now become eat, pray… fight the forces of darkness! Occasionally you miss the peace and quiet of cloistered life; the gardens, library and regular meals (especially the cheese and ale), but you enjoy smiting evil too much to ever go back.
Star Fighter
You were recruited by the Interstellar League to defend the Star Frontiers against Zur and the Ko-Duk Armada! Theoretically, you should be dead. How you ended up on this Godforsaken forsaken backwater planet escapes you, but you blame relative state formulation, Schrödinger's duck and quantum decoherence.
Time Bandit
You possess a unique, travel-worn map that shows the location of holes in the fabric of space and time. Leaping through these rifts has already given you a lifetime of adventure and several rare and wonderous objects. Now you’re planning the greatest heist of all time!
Ultimate Spelunker
You are an explorer of caves. You love delving the wild darkness of the underworld; excited by the risk of drowning, hypothermia, rockfall, and foul air. You also excel at tomb-raiding, tunnel-fighting and troll-avoidance.
Valkyrie Ranger
You are a wilderness expert and have ferocious skill with sword, bow, and spear. As a ranger-scout of the legendary Grey Watch you once patrolled the Trollsteeth on your winged-steed, protecting the free folk from dangers beyond the borderlands. That was before The Fall.
Warlock Keymaster
There are doors; gateways into every parallel and dimensional world beyond imagining. You can unlock these doors. You are the Keymaster.
Xenophanean Truthseeker
You follow an ancient long-forgotten philosophy that there is one universal force above all others.
Yojimbo Robot
You follow the Bushido code: the eight virtues of the samurai. A shape shifting demon murdered your daimyo, leaving you without a master. Now you are ronin, a wandering sword for hire.
Zombie Priest
You dream of raising a family – of rotting corpses. A life-long study of Necromancy, the much-maligned college of magic, has given you powers that make your mummy proud. You don’t just see dead people; you can talk to them to!
Every duck has a Quackstory. This is what your duck was getting up to the moment before you got hold of them. You can choose one from this list or come up with your own. It can be as wild and creative as your imagination allows.
Your duck adventurer is assumed to have the skills and experience that fit their Quackstory. Read between the lines to find depth for your duck. When the GM asks what your duck is doing, you can use this special background to your advantage.
Acrobat Archer
You come from a long line of Amazon archers but if your grandmother could see what you do with a bow, she would turn in her grave. With your bendy body and a quiver full of trick shots, you pull off feats that would make a wood elf green with envy.
Berserker Beastmaster
Born with the courage of an eagle, the strength of a panther and the power of… talking to animals? Rumour has it you were raised by fowlbears and take animal empathy to whole new level, sometimes becoming one yourself!
Cthul-Loon Cleric
You’re an esoteric priest of one of the oldest Cults of Quax, although these days folks are more interested in the New Age cults and the congregation is dwindling. With a zeal for the Old Ones that borders on insanity, you seek to convert others so they too can enjoy the metaphysical benefits of traditional occult worship. You must hurry though; the end of the world is nigh!
Duckling Wizzard
You’re a wizzard, Henrietta! Albeit an awkward, shy and prepubescent wizard, with a past full of secrets and an unavoidable destiny.
Elite Mook
You’re a former employee of the late Syntharka, Ducklord of the Dread Marshes. It was a thankless job, with terrible pay and no perks except for the thirdhand, salmon (faded red) guard uniform and (t)rusty polearm. Now you are free to carve your own destiny!
Feral Animist
A hippy wilderlands duck, you were raised in an enclave of nature worshipping dryads. You’re an animal lover, a tree-hugger, a drinker of elderberry wine and a smoker of sweetleaf! You prefer conversing with woodland creatures (and the woods themselves).
Ghost Duck
You were a contract killer for an underground crime lord. Trying to follow an honourable warrior code in the dark underbelly of the city, things inevitably got messy and you wound up dead. Then you came back…
Highland Bard-barian
Proud and brave, you're a short-tempered Clansduck from the Highlands, ready to bring the house down with bagpipes and a claymore. The only thing more terrifying than the screams as you pump your bagpipes is the view when the wind catches your kilt. It’s a kind of magic.
Irate Mage
You were once a notorious archmage, who cursed a town and took residence beneath it, in a maze-like dungeon of your own making. Until some meddlesome adventurers evicted you (after defeating your minions, decoding your oh-so-clever puzzles and destroying your laboratory). Worse, the party’s rogue disarmed your heart.
Judicial Champion
You are a professional executioner hired to determine guilt or innocence by trial of combat. A famous ex-gladiator, you won your freedom and then quickly fell into this job because you needed the coin and justice favours the wealthy. Your services are sought after by nobles that transgress the law.
Karateka Kid
Bullied by a gang of kids in your hometown, an old duck took you under his wing and taught you self-defence (and how to clean things). With your new skills you have taken to a life of climbing craggy cliffs, defeating fierce warriors and rescuing princesses from evil warlords. This is the way of the Karateka.
Tinker Bard
A Jack of all trades, master of none is often better than a master of one. It just ain’t a party without a bard, and you’re the best that’s ever been. When not crafting heroic songs, you’re crafting outrageous items that will aid you in your adventures.
Lyrical Swashbuckler
You’re a bold, poetic soul with a sword at your hip and a sea shanty on your lips. You rescue damsels in distress and defend the weak and oppressed, with a swagger that astounds foes and makes onlookers swoon. You tell tall tales of derring-do, and all of them are starring you!
Midnight Avenger
You have a very particular set of skills; skills you have acquired over a very long career. During the day you are a mild-mannered and unassuming duck. In the dead of night, you are the shadow, you are the terror… you are the avenger!
Ninja Cyborg
You are a forgotten remnant of the Robot Wars, although you don’t talk about that much, since those battles were centuries ago. Originally programmed to assassinate with cold precision, the passing years have granted spiritual growth and inner peace. You are the wave, and you are the ocean.
Old Soldier
You have survived to a ripe old age in an inherently dangerous profession. Despite the ailments of being “elderly” – bad back, dicky-ticker, water on the knee, old war wounds, etc. – you have an extraordinary amount of experience in not dying. Your fighting style consists mainly of not being in harm’s way and taking advantage of opportunity when it knocks.
Paranoid Psion
Some ducks think everyone is out to get them. Thanks to your psionic powers, you know this to be true! Although you have conscious control of your paranormal mental abilities, sometimes paranoia gets the better of you.
Quixotic Knight
A paladin of virtue, you are pure of heart and mind. Leading by example, you will make the world a better place and prove that chivalry is not dead. Dedicated to your just and noble cause, you are often blind to the havoc you create.
Renegade Priest
Kicked out of the monastery for unfitting behaviour, your life of eat, pray, transcribe, has now become eat, pray… fight the forces of darkness! Occasionally you miss the peace and quiet of cloistered life; the gardens, library and regular meals (especially the cheese and ale), but you enjoy smiting evil too much to ever go back.
Star Fighter
You were recruited by the Interstellar League to defend the Star Frontiers against Zur and the Ko-Duk Armada! Theoretically, you should be dead. How you ended up on this Godforsaken forsaken backwater planet escapes you, but you blame relative state formulation, Schrödinger's duck and quantum decoherence.
Time Bandit
You possess a unique, travel-worn map that shows the location of holes in the fabric of space and time. Leaping through these rifts has already given you a lifetime of adventure and several rare and wonderous objects. Now you’re planning the greatest heist of all time!
Ultimate Spelunker
You are an explorer of caves. You love delving the wild darkness of the underworld; excited by the risk of drowning, hypothermia, rockfall, and foul air. You also excel at tomb-raiding, tunnel-fighting and troll-avoidance.
Valkyrie Ranger
You are a wilderness expert and have ferocious skill with sword, bow, and spear. As a ranger-scout of the legendary Grey Watch you once patrolled the Trollsteeth on your winged-steed, protecting the free folk from dangers beyond the borderlands. That was before The Fall.
Warlock Keymaster
There are doors; gateways into every parallel and dimensional world beyond imagining. You can unlock these doors. You are the Keymaster.
Xenophanean Truthseeker
You follow an ancient long-forgotten philosophy that there is one universal force above all others.
Yojimbo Robot
You follow the Bushido code: the eight virtues of the samurai. A shape shifting demon murdered your daimyo, leaving you without a master. Now you are ronin, a wandering sword for hire.
Zombie Priest
You dream of raising a family – of rotting corpses. A life-long study of Necromancy, the much-maligned college of magic, has given you powers that make your mummy proud. You don’t just see dead people; you can talk to them to!